Description
Multimedia learning is an interactive learning medium developed through the convergence of various multimedia elements integrated into a single unit designed for educational purposes. In general, multimedia learning offers several benefits, including making the learning process more engaging and interactive, reducing teaching time, improving learning quality, enabling flexible learning anytime and anywhere, and enhancing students’ learning attitudes and motivation.
Competition Mechanism
- The learning material developed must represent one of the core competencies of a course.
- Works that utilize programming languages must include the program’s source code.
- The work must be original (not a copy or modification of existing products), both in idea and creation.
- The work must not have previously won similar competitions.
- The design may combine and integrate multimedia elements such as text, sound, images, animation, and video.
- The structure must include a graphical user interface (GUI) containing media identity, title, core competencies, menu, and submenus linked to the presented content.
- Each content section should include indicators, main material, supplementary material, exercises, summaries, formative questions, and feedback.
- The multimedia content must integrate at least three components, such as (text, sound, and images) or (text, sound, and animation).
- The GUI should also include a Media Guide or Outline (GBIM) clearly displaying the developed competencies, referenced books, and related competencies. It must also include a Help or troubleshooting feature, with GBIM limited to a maximum of 10 pages.
- Since the product is designed for flexible (self-learning) purposes, it must be operable and learnable independently.
- Participants may submit a link that has been uploaded on Google Drive or other media platforms.